Daniels delivers generally a cool race here while I am not sold on the balancing of bow and elixir and annoyed that the latter has no proper damage type, the aasimar race generally is cool…with one issue. – in comparison, the angel’s bow is a bit too good.) (Fyi: My direct frame of reference here is the oath bow, which nets more power versus a single creature, but no bonus, requires attunement and works only against one foe per day. Also: +1 is usually, when compare with items like berserker’s axes, not noted in the header of the item. Angel’s Bows require paladins or aasimar to be used and grants advantage on attack rolls and deal +1d6 radiant damage….which is imho a bit strong. The spell is powerful at 3rd level mainly due to not requiring concentration and having a 10 minute duration. Also…what kind of damage? The pdf also features a new spell, radiant shield, which provides light, resistance to necrotic damage and reflexive radiant damage when attacked in melee. The pdf does provide a new potion, celestial elixir, which allows the aasimar to use their powers an additional time before taking a rest when used more than once, it causes Constitution damage, though…and it can be used as a quasi-super holy water that deals “6d6 damage” – for a price of only 100 gp.
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