The Unwrella unwrapping plug-in for Autodesk 3ds Max and Maya 2010, 2011, 2012, 20 is available for sale and as a freely downloadable trial version on its homepage: Unwrella was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. Unwrella is now available in version 2.21 for Autodesk 3ds Max and Autodesk Maya. ![]() ![]() Excellent for all kinds of models (organic, human, industrial).User-friendly – User defined pixel based padding between UV chunks. ![]() Efficient – Chunks are kept large and are arranged on the UV surface with maximal use of available space.Smart – Reduces texture mapping seams almost completely and minimizes surface stretching.Precise – Preserves user created UV Seams.Instant UV-Tiles generation – best suited for Mari, Zbrush, Mudbox UV workflow.Automatic one-click solution – Just apply the Unwrella modifier. ![]() It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly. Unwrella – Optimal Automatic Unwrapping Unwrella is an exact unwrapping plug-in for Autodesk 3ds Max and Maya for Windows.
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